function normal (shader,t_base,t_second,t_detail)
shader:begin ("model_distort4ghost","particle")
:sorting(3,true)
:blend(true,blend.srccolor,blend.invsrcalpha)
:aref(true,0)
:zb(true,false)
:fog(false)
:distort(false)
shader:sampler("s_base"):texture(t_base)
end
function l_special (shader,t_base,t_second,t_detail)
shader:begin ("model_distort4ghost","particle_distort")
:sorting(3,true)
:blend(true,blend.srcalpha,blend.invsrcalpha)
:zb(true,false)
:fog(false)
:distort (true)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_distort"):texture("pfx\\pfx_dist_glass")
end
function normal (shader,t_base,t_second,t_detail)
shader:begin ("model_def_lplanes","base_lplanes")
:fog(false)
:zb(true,false)
:blend(true,blend.srccolor,blend.one)
:aref(true,0)
:sorting (2,true)
shader:sampler("s_base"):texture(t_base)
end